2022, 15, No. 1
Publication date
Publishing model
License type
Field
Discipline
Language of publication
Downloads
PDF 380 KB
Number of views:150
Number of downloads:106
Crossref citations:0
Altmetric score:0
Abstract
The article deals with the phenomenon of “quality time” in the modern mass culture at the beginning of the 21st century. One of the most notable trends is the use of interactivity in creating cinematic works and computer games. Interactive storytelling allows the spectator/player to choose options for the development of the action and thus independently build the plot of the game film. Such involvement in creating a work of mass culture is an exciting new way to occupy the recipient’s time qualitatively. The variability and artistic potential of interactive cinema are discussed based on the example of one of the most popular computer games of recent years – “Detroit: Become Human” (2018) from the French studio “Quantic Dream”.
Other articles from the issue
SPIS TREŚCI
- archivesarchival heritagetransfer of archival recordsSoviet UnionPolandBelarushistory of Polandcultural values
Передача архивных материалов польского происхождения из бсср в польшу в 1955 – начале 1960-Х гг.
Anatol Vialiki
- Horodnicaplan of 1780manufacturesTyzenhauz
Horodnica grodzieńska w źródłach wizualnych i dokumentach (druga połowa XVIII wieku)
Natallia Slizh

